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PC World 2006 July & August
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PCWorld_2006-07-08_cd.bin
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temacd
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astariel
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Astariel_v1_8.exe
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{app}
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Powerups
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14.x
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2005-07-30
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9KB
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434 lines
xof 0302txt 0064
//
// DirectX file: E:\Code\Original Astariel\Powerups\14.X
//
// Converted by the PolyTrans geometry converter from Okino Computer Graphics, Inc.
// Date/time of export: 07/30/2005 13:51:35
//
// Bounding box of geometry = (-25,-25,-25) to (25,25,25).
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
WORD major;
WORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template IndexedColor {
<1630B820-7842-11cf-8F52-0040333594A3>
DWORD index;
ColorRGBA indexColor;
}
template Boolean {
<4885AE61-78E8-11cf-8F52-0040333594A3>
WORD truefalse;
}
template Boolean2d {
<4885AE63-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template MaterialWrap {
<4885AE60-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshFaceWraps {
<4885AE62-78E8-11cf-8F52-0040333594A3>
DWORD nFaceWrapValues;
Boolean2d faceWrapValues;
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template MeshVertexColors {
<1630B821-7842-11cf-8F52-0040333594A3>
DWORD nVertexColors;
array IndexedColor vertexColors[nVertexColors];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template FrameTransformMatrix {
<F6F23F41-7686-11cf-8F52-0040333594A3>
Matrix4x4 frameMatrix;
}
template Frame {
<3D82AB46-62DA-11cf-AB39-0020AF71E433>
[...]
}
Header {
1; // Major version
0; // Minor version
1; // Flags
}
Material xof_default {
0.400000;0.400000;0.400000;1.000000;;
32.000000;
0.700000;0.700000;0.700000;;
0.000000;0.000000;0.000000;;
}
Material n_2___Default {
1.0;1.0;1.0;1.000000;;
11.000000;
0.838588;0.838588;0.838588;;
0.000000;0.000000;0.000000;;
TextureFilename {
"Power_14.bmp";
}
}
// Top-most frame encompassing the 'World'
Frame Frame_World {
FrameTransformMatrix {
1.000000, 0.0, 0.0, 0.0,
0.0, 1.000000, 0.0, 0.0,
0.0, 0.0, -1.000000, 0.0,
0.0, 0.0, 0.0, 1.000000;;
}
Frame Frame_x3ds_Powerup {
FrameTransformMatrix {
1.000000, 0.0, 0.0, 0.0,
0.0, 1.000000, 0.0, 0.0,
0.0, 0.0, 1.000000, 0.0,
0.0, 0.0, 0.0, 1.000000;;
}
// Original object name = "x3ds_Powerup"
Mesh x3ds_Powerup {
56; // 56 vertices
-20.000000;25.000000;-20.000000;,
-20.000000;25.000000;-20.000000;,
20.000000;25.000000;-20.000000;,
20.000000;25.000000;-20.000000;,
-20.000000;25.000000;20.000000;,
-20.000000;25.000000;20.000000;,
20.000000;25.000000;20.000000;,
20.000000;25.000000;20.000000;,
-20.000000;20.000000;-25.000000;,
-20.000000;20.000000;-25.000000;,
-25.000000;20.000000;-20.000000;,
-25.000000;20.000000;-20.000000;,
-25.000000;20.000000;-20.000000;,
-25.000000;20.000000;20.000000;,
-25.000000;20.000000;20.000000;,
-20.000000;20.000000;25.000000;,
-20.000000;20.000000;25.000000;,
-20.000000;20.000000;25.000000;,
20.000000;20.000000;25.000000;,
20.000000;20.000000;25.000000;,
25.000000;20.000000;20.000000;,
25.000000;20.000000;20.000000;,
25.000000;20.000000;20.000000;,
25.000000;20.000000;-20.000000;,
25.000000;20.000000;-20.000000;,
20.000000;20.000000;-25.000000;,
20.000000;20.000000;-25.000000;,
20.000000;20.000000;-25.000000;,
-20.000000;-20.000000;-25.000000;,
-20.000000;-20.000000;-25.000000;,
-25.000000;-20.000000;-20.000000;,
-25.000000;-20.000000;-20.000000;,
-25.000000;-20.000000;-20.000000;,
-25.000000;-20.000000;20.000000;,
-25.000000;-20.000000;20.000000;,
-20.000000;-20.000000;25.000000;,
-20.000000;-20.000000;25.000000;,
-20.000000;-20.000000;25.000000;,
20.000000;-20.000000;25.000000;,
20.000000;-20.000000;25.000000;,
25.000000;-20.000000;20.000000;,
25.000000;-20.000000;20.000000;,
25.000000;-20.000000;20.000000;,
25.000000;-20.000000;-20.000000;,
25.000000;-20.000000;-20.000000;,
20.000000;-20.000000;-25.000000;,
20.000000;-20.000000;-25.000000;,
20.000000;-20.000000;-25.000000;,
20.000000;-25.000000;20.000000;,
20.000000;-25.000000;20.000000;,
-20.000000;-25.000000;20.000000;,
-20.000000;-25.000000;20.000000;,
20.000000;-25.000000;-20.000000;,
20.000000;-25.000000;-20.000000;,
-20.000000;-25.000000;-20.000000;,
-20.000000;-25.000000;-20.000000;;
44; // 44 faces
3;7,5,1;,
3;3,7,1;,
3;12,9,0;,
3;14,11,1;,
3;5,14,1;,
3;17,13,4;,
3;19,16,5;,
3;7,19,5;,
3;22,18,6;,
3;24,21,7;,
3;3,24,7;,
3;27,23,2;,
3;8,26,3;,
3;1,8,3;,
3;32,29,9;,
3;12,32,9;,
3;34,31,10;,
3;13,34,10;,
3;37,34,13;,
3;17,37,13;,
3;39,36,15;,
3;18,39,15;,
3;42,39,18;,
3;22,42,18;,
3;44,41,20;,
3;23,44,20;,
3;47,44,23;,
3;27,47,23;,
3;29,46,25;,
3;9,29,25;,
3;32,55,29;,
3;51,54,30;,
3;33,51,30;,
3;37,50,34;,
3;49,51,35;,
3;38,49,35;,
3;42,48,39;,
3;53,49,40;,
3;43,53,40;,
3;47,52,44;,
3;54,53,45;,
3;28,54,45;,
3;51,49,53;,
3;54,51,53;;
MeshMaterialList {
1;1;0;;
{n_2___Default}
}
MeshNormals {
24; // 24 normals
-0.910182;-0.292890;0.292890;,
-0.910182;0.292890;-0.292890;,
-0.842549;-0.380861;-0.380861;,
-0.842549;0.380861;0.380861;,
-0.380861;-0.380861;0.842549;,
-0.380861;0.380861;-0.842549;,
-0.378446;-0.892863;0.244078;,
-0.378446;0.892863;-0.244078;,
-0.292890;-0.292890;-0.910182;,
-0.292890;0.292890;0.910182;,
-0.292403;-0.841993;-0.453374;,
-0.292403;0.841993;0.453374;,
0.292403;0.841993;-0.453374;,
0.292403;-0.841993;0.453374;,
0.292890;-0.292890;0.910182;,
0.292890;0.292890;-0.910182;,
0.378446;0.892863;0.244078;,
0.378446;-0.892863;-0.244078;,
0.380861;-0.380861;-0.842549;,
0.380861;0.380861;0.842549;,
0.842549;-0.380861;0.380861;,
0.842549;0.380861;-0.380861;,
0.910182;-0.292890;-0.292890;,
0.910182;0.292890;0.292890;;
44; // 44 faces
3;16,11,7;,
3;12,16,7;,
3;1,5,7;,
3;3,1,7;,
3;11,3,7;,
3;9,3,11;,
3;19,9,11;,
3;16,19,11;,
3;23,19,16;,
3;21,23,16;,
3;12,21,16;,
3;15,21,12;,
3;5,15,12;,
3;7,5,12;,
3;2,8,5;,
3;1,2,5;,
3;0,2,1;,
3;3,0,1;,
3;4,0,3;,
3;9,4,3;,
3;14,4,9;,
3;19,14,9;,
3;20,14,19;,
3;23,20,19;,
3;22,20,23;,
3;21,22,23;,
3;18,22,21;,
3;15,18,21;,
3;8,18,15;,
3;5,8,15;,
3;2,10,8;,
3;6,10,2;,
3;0,6,2;,
3;4,6,0;,
3;13,6,4;,
3;14,13,4;,
3;20,13,14;,
3;17,13,20;,
3;22,17,20;,
3;18,17,22;,
3;10,17,18;,
3;8,10,18;,
3;6,13,17;,
3;10,6,17;;
} // End of Normals
MeshTextureCoords {
56; // 56 texture coords
0.899600;0.999500;,
0.100400;0.899600;,
0.899600;0.999500;,
0.899600;0.899600;,
0.899600;0.999500;,
0.100400;0.100400;,
0.899600;0.999500;,
0.899600;0.100400;,
0.100400;0.999501;,
0.899600;0.899600;,
0.100400;0.899600;,
0.000500;0.899600;,
0.999500;0.899600;,
0.899600;0.899600;,
0.000500;0.100400;,
0.100400;0.899600;,
0.100400;0.000500;,
0.999500;0.899600;,
0.899600;0.899600;,
0.899600;0.000500;,
0.100400;0.899600;,
0.999500;0.100400;,
0.999500;0.899600;,
0.899600;0.899600;,
0.999501;0.899600;,
0.100400;0.899600;,
0.899600;0.999500;,
0.999500;0.899600;,
0.899600;0.999501;,
0.899600;0.100400;,
0.999500;0.899600;,
0.100400;0.100400;,
0.999500;0.100400;,
0.999501;0.100400;,
0.899600;0.100400;,
0.899600;0.000500;,
0.100400;0.100400;,
0.999500;0.100400;,
0.100400;0.000500;,
0.899600;0.100400;,
0.000500;0.100400;,
0.100400;0.100400;,
0.999500;0.100400;,
0.000500;0.899600;,
0.899600;0.100400;,
0.100400;0.999500;,
0.100400;0.100400;,
0.999500;0.100400;,
0.899600;0.000500;,
0.100400;0.100400;,
0.899600;0.000500;,
0.899600;0.100400;,
0.899600;0.000500;,
0.100400;0.899600;,
0.899600;0.899600;,
0.899600;0.000500;;
} // End of texture coords
} // End of Mesh
} // End of frame for 'x3ds_Powerup'
} // End of "World" frame